Unity’s audio system is built around several key components that work together during runtime to deliver sound in a 3D or 2D environment. The two primary components are: Unity processes sound similarly to how it handles physics or rendering controlled by components attached to GameObjects. Benefits of using Unity’s audio system: ──────────────────────────── The Audio Source…
Author: polycode.tech
How to Create Custom Mobile Games: A Complete Guide for 2024
In today’s digital era, mobile gaming has become one of the most profitable and creative industries. With the global gaming market expected to surpass $250 billion by 2025, there has never been a better time to enter this exciting field. Whether you have a unique idea for a mobile game, or you’re an entrepreneur looking…
How to Use C# for Game Development
When I started learning game development, I wasn’t thinking about clean code or elegant architecture. I just wanted a player to move and shoot things. It’s only after several failed prototypes and performance hiccups that I understood how crucial it is to pick the right tools. That’s when I discovered how powerful and practical C#…
Why C# Is Ideal for Game Development
About ten years ago, when I was finishing my computer science degree, I never imagined I’d one day combine my two passions—video games and programming. Over time, though, I discovered that C# isn’t just great for business apps, it’s also a powerful and enjoyable tool for making games. As I talk more with indie developers…
Getting Started With C# and Unity Engine
A few years ago, during a solo trip through Vietnam, I found myself in a quiet hostel on a rainy day. I had my laptop, a bit of Wi-Fi, and some free time. I clicked “Install” on Unity and started exploring game development with C#. That rainy afternoon turned into one of the most exciting…
Essential C# Programming Concepts for Game Devs
Back when I started tinkering with Unity, I was mostly dragging components into scenes and hoping things would work. It felt like magic until I hit the limits of not really understanding what the code was doing. That’s when I realized I needed to step back and build a solid foundation in C#. Mastering the…
How to Code Game Mechanics in C#
There’s something really satisfying about pressing a key and watching your character dash across the screen, jump over a gap, or swing a sword. That moment when your code creates motion, logic, or cause-and-effect it’s magic. And with C#, those mechanics are not just possible, they’re surprisingly approachable. When I started building my first real…
Optimize Game Performance With C# in Unity
One of the first complete projects I built in Unity looked and felt amazing at least on my laptop. But when I shared the build with a friend, he got frame drops, long load times, and weird stuttering when enemies spawned. That’s when I learned that writing functional code isn’t enough. You also need to…
Modding and Extending Games Using C#
When I was a teenager, I spent half my time playing games and the other half tweaking them. I loved downloading mods, finding hidden config files, and changing weapon stats or textures just to see what would happen. Years later, when I started making my own games with C#, I was excited to finally enable…
Unity3D Monetization Strategies: Maximize Revenue from Your Game in 2024
In today’s competitive gaming industry, creating a great game alone isn’t enough. Developers and indie studios also need to master monetization to sustain operations and thrive. That’s where Unity3D monetization comes into play. Unity, as one of the most popular game engines globally, offers a robust ecosystem of monetization tools from in app purchases (IAPs)…