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In a significant development reflecting the growing concern among gamers worldwide, the “Stop Killing Games” campaign has surpassed 800,000 signatures. This initiative aims to address the practices of some publishers who discontinue support for games that users have already purchased, rendering them unplayable.
The campaign, launched by content creator Ross Scott, seeks to pressure European authorities to legally review these practices, often referred to as “planned obsolescence.” Many games are designed to cease functioning once official support ends, despite users having already bought them.
An Unresolved Legal Issue:
Scott argues that this behavior has not undergone rigorous legal scrutiny in many countries and may represent a potential infringement of consumer rights. It also complicates efforts to preserve games as part of modern digital culture.
The petition aims to reach one million signatures to activate the European Citizens’ Initiative, a mechanism that allows citizens to propose legislative changes at the EU level. The deadline for submitting signatures is July 31, 2025.
Potential Global Impact:
Although the petition is directed only at EU citizens, the campaign organizers believe that a successful initiative in Europe could have positive repercussions in other global markets due to the strength of the European market and its influence on publishing policies within the gaming industry.
The campaign has urged players outside of Europe to raise awareness and draw the attention of the public and decision-makers to this issue, especially in light of repeated instances of games being removed from stores or their servers being shut down without genuine compensation for users.
The Countdown Continues:
According to Insider Gaming, the campaign has made notable progress, recording an additional 2,000 signatures in just 10 minutes after the report was published, highlighting the growing awareness and support from the gaming community.
The success of the campaign could pave the way for new legislation regulating the relationship between players and digital content, and ensure the permanent right to access digitally owned games, particularly in an era of rapid transformation towards service-based games and those reliant on cloud servers.
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