Advanced Audio Techniques for Unity3D: Formats, Optimization & Tools

Advanced Audio Techniques

1. MP3 vs WAV vs OGG in Unity Unity supports a wide range of audio file formats, but choosing the right one affects performance, quality, and size. Format Comparison: Format Compression Quality File Size Streaming Support Use For WAV Uncompressed Very High Large No Short SFX, UI sounds MP3 Lossy Medium Small Limited Voice-overs (not … Read more

How to Create a Complete Sound System in Unity: Step by Step Guide for Beginners

Sound System

1. Why Build a Modular Sound System? As your game grows, using individual Audio Sources without structure can become hard to manage. A modular sound system will help you: Modular systems also simplify debugging and enhance user experience. 2. Creating an Audio Mixer Think of an Audio Mixer in Unity as a soundboard (like those … Read more

The Complete Guide to Unity3D Audio Components: What They Are and How to Use Them

Unity3D Audio

Unity’s audio system is built around several key components that work together during runtime to deliver sound in a 3D or 2D environment. The two primary components are: Unity processes sound similarly to how it handles physics or rendering controlled by components attached to GameObjects. Benefits of using Unity’s audio system: ──────────────────────────── The Audio Source … Read more

How to Create Custom Mobile Games: A Complete Guide for 2024

Create Custom Mobile Games

In today’s digital era, mobile gaming has become one of the most profitable and creative industries. With the global gaming market expected to surpass $250 billion by 2025, there has never been a better time to enter this exciting field. Whether you have a unique idea for a mobile game, or you’re an entrepreneur looking … Read more

How to Use C# for Game Development

C# for Game

When I started learning game development, I wasn’t thinking about clean code or elegant architecture. I just wanted a player to move and shoot things. It’s only after several failed prototypes and performance hiccups that I understood how crucial it is to pick the right tools. That’s when I discovered how powerful and practical C# … Read more

Why C# Is Ideal for Game Development

c#

About ten years ago, when I was finishing my computer science degree, I never imagined I’d one day combine my two passions—video games and programming. Over time, though, I discovered that C# isn’t just great for business apps, it’s also a powerful and enjoyable tool for making games. As I talk more with indie developers … Read more

Getting Started With C# and Unity Engine

Started With C#

A few years ago, during a solo trip through Vietnam, I found myself in a quiet hostel on a rainy day. I had my laptop, a bit of Wi-Fi, and some free time. I clicked “Install” on Unity and started exploring game development with C#. That rainy afternoon turned into one of the most exciting … Read more

Essential C# Programming Concepts for Game Devs

Essential C# Programming

Back when I started tinkering with Unity, I was mostly dragging components into scenes and hoping things would work. It felt like magic until I hit the limits of not really understanding what the code was doing. That’s when I realized I needed to step back and build a solid foundation in C#. Mastering the … Read more

How to Code Game Mechanics in C#

Code Game Mechanics

There’s something really satisfying about pressing a key and watching your character dash across the screen, jump over a gap, or swing a sword. That moment when your code creates motion, logic, or cause-and-effect it’s magic. And with C#, those mechanics are not just possible, they’re surprisingly approachable. When I started building my first real … Read more

Optimize Game Performance With C# in Unity

Optimize Game

One of the first complete projects I built in Unity looked and felt amazing at least on my laptop. But when I shared the build with a friend, he got frame drops, long load times, and weird stuttering when enemies spawned. That’s when I learned that writing functional code isn’t enough. You also need to … Read more