How to Program a Game from Scratch: Beginner-Friendly Game Development Tutorial

If you’ve ever opened a game engine and thought, “Okay… now what?” you’re not alone.

Programming a game from scratch can feel overwhelming at first. There are scenes, scripts, physics, animations, UI systems, and dozens of panels staring back at you.

But here’s the truth:

Every game  no matter how big  is built from a handful of simple systems working together.

In this beginner-friendly tutorial, you’ll learn how to program a game from scratch step-by-step, understand the core concepts behind game development, and build a solid foundation that prepares you for multiplayer and online deployment later.

What “Programming a Game from Scratch” Really Means

When we say “from scratch,” we don’t mean building your own graphics engine or physics engine.

Instead, we mean:

  • Starting with a blank project

  • Writing your own gameplay logic

  • Creating your own mechanics

  • Connecting systems together

You’ll typically use a beginner-friendly engine like:

For this guide, the concepts apply to all engines even if the syntax differs.

Step 1: Understand the Game Loop (The Heart of Every Game)

Every game runs on something called a game loop.

It works like this:

  1. Check for player input

  2. Update game logic

  3. Render the frame

  4. Repeat (60+ times per second)

In Unity, this often happens inside:

  • Update() function

In Godot:

  • _process(delta)

In Unreal:

  • Tick function

Understanding this loop changes how you think about games. Instead of static screens, you start thinking in continuous updates.

Example (Unity C#):

void Update()
{
Debug.Log("Game is running");
}

This runs every frame.

That’s the engine constantly asking:

“What should happen next?”

Step 2: Create Player Movement

The first milestone of any beginner game is simple movement.

This teaches you:

  • Input handling

  • Position updates

  • Frame-based logic

Basic movement example (Unity C#):

void Update()
{
float move = Input.GetAxis("Horizontal");
transform.Translate(move * speed * Time.deltaTime, 0, 0);
}

What’s happening here?

  • The engine checks for keyboard input

  • It calculates movement

  • It updates the player’s position

That’s it.

Movement is just math applied every frame.

Step 3: Add Collision Detection

Games become interactive when objects can collide.

Collision systems allow:

  • Detecting when player touches an enemy

  • Detecting ground for jumping

  • Triggering events

Example (Unity):

void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.CompareTag("Enemy"))
{
Debug.Log("Player hit enemy");
}
}

Now your game reacts to interaction.

This is where games stop being demos and start feeling real.

Step 4: Implement Jumping Mechanics

Jumping teaches physics fundamentals.

To make a character jump, you:

  1. Check if player presses jump key

  2. Apply upward force

  3. Ensure player is grounded

Example:

if(Input.GetKeyDown(KeyCode.Space) && isGrounded)
{
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
}

Now you’re using physics instead of manually changing position.

That’s a major leap forward in understanding engine systems.

Step 5: Build a Basic Enemy AI

AI sounds intimidating but basic AI is just logic.

Start simple:

  • If player is near → move toward player

  • If health is zero → destroy enemy

Example concept:

void Update()
{
float distance = Vector3.Distance(transform.position, player.position);
if(distance < chaseDistance)
{
transform.position = Vector3.MoveTowards(transform.position, player.position, speed * Time.deltaTime);
}
}

That’s basic AI.

No machine learning. No complexity.

Just conditional behavior.

Step 6: Add a Score System

Games need feedback loops.

A score system teaches:

  • Variables

  • UI updates

  • Game state tracking

Example:

int score = 0;

void AddScore(int amount)
{
score += amount;
scoreText.text = “Score: “ + score;
}

Now your game has progression.

Small system  big impact.

Step 7: Organize Your Code (Very Important)

As your project grows, chaos grows too.

Beginner mistake:
Putting everything in one script.

Better approach:

  • PlayerController.cs

  • EnemyAI.cs

  • GameManager.cs

  • UIManager.cs

Clean separation makes debugging easier and prepares you for larger projects later.

Step 8: Add Basic Sound Effects

Sound dramatically increases immersion.

Add:

  • Jump sound

  • Hit sound

  • Background music

Engines have built-in audio systems. Even simple sounds can make your game feel 10x more polished.

Step 9: Build a Simple Game Menu

Before deployment, you’ll need:

  • Main Menu

  • Start button

  • Quit button

Menus teach:

  • Scene management

  • UI systems

  • State transitions

Example:

public void StartGame()
{
SceneManager.LoadScene("GameScene");
}

Now your project feels structured instead of experimental.

Step 10: Optimize Early (Even for Small Projects)

Even simple games can lag if poorly structured.

Beginner optimization tips:

  • Avoid heavy logic inside Update()

  • Cache references instead of repeatedly searching

  • Use object pooling for repeated objects

Learning this early saves major headaches later — especially if you plan multiplayer deployment.

Preparing for Multiplayer Later

Even if you’re building single player now, think ahead:

  • Keep gameplay logic modular

  • Separate input from game state

  • Avoid hardcoding values

Multiplayer games require:

  • Server authority

  • Synchronization

  • Validation

Clean structure now makes networking easier later.

Common Beginner Mistakes to Avoid

  1. Starting too big (MMORPG as first project 😅)

  2. Skipping fundamentals

  3. Copy pasting tutorials without understanding

  4. Ignoring code organization

  5. Quitting before finishing a small project

Finish something small.

Then improve.

A Simple Beginner Project Roadmap

If you want a realistic path:

Week 1–2:

  • Player movement

  • Jumping

  • Collisions

Week 3–4:

  • Enemy AI

  • Score system

  • UI

Week 5–6:

  • Sound effects

  • Menu system

  • Polish

After 6 weeks, you’ll have:

  • A complete small game

  • Solid programming fundamentals

  • Confidence to move toward multiplayer

From Coding to Deployment

Once your game works locally:

Next steps include:

  • Building export versions (PC, Web, Mobile)

  • Testing performance

  • Connecting to a backend server (for multiplayer)

  • Deploying to VPS or cloud hosting

Engines like Unity 3D and Unreal Engine provide networking frameworks that help bridge this gap.

But none of that matters unless you first understand how to build gameplay systems yourself.

Final Thoughts

Programming a game from scratch isn’t magic.

It’s:

  • A loop

  • Some input

  • Some math

  • A few conditional statements

  • Organized systems working together

Start small. Finish something. Improve it.

Most successful developers didn’t start with massive multiplayer worlds.

They started with a moving square.

And built from there.

A Beginner’s Guide to Game Development: From Coding Your Game to Deploying It on an Online Server